Nunu
I created concepts for a tile-match game; with a soft and approachable ethos inspired by Japanese puzzle game design. For this project, I designed a game concept, a visual identity, layouts, UI art,
key art, and icons.
A welcoming, minimalist menu design; setting a calm tone for the game.
‘Nunu’ box art concept: Emphasizes many key elements of the gameplay with retail presentation as a focus.
Game concept visual: Showcases a tactile art style, simple gameplay, and clear on-screen elements.
Some screens use different backgrounds, associating certain moods with certain screens.
Each menu contain a simple but relevant illustration, giving them unique characteristics.
Including some menu items on more than one screen enhances ease of navigation.
Gameplay example: Demonstrating how the design translates to a handheld format.
Studio/publisher logo, designed for the box art concept.